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- on exitFrame
- global partnum, TxtCursor, takeinput, rumproast
- set rumproast to the frame + 2
- repeat with xxx = 5 to 10
- set the visible of sprite xxx to 1
- end repeat
- set takeinput to 1
- repeat with xxx = 21 to 32
- puppetSprite(xxx, 1)
- end repeat
- set TxtCursor to 21 + ((partnum - 1) * 2)
- set the castNum of sprite (21 + ((partnum - 1) * 2)) to the number of cast "FirstCursor"
- set the castNum of sprite (22 + ((partnum - 1) * 2)) to the number of cast "digit_"
- updateStage()
- end
-